Thursday, May 26, 2011

Crime

Last night I attended a very entertaining Writersbloc event featuring the hot new Scandinavian Crime writer, Jo Nesbø, interviewed by the incomparable James Ellroy. Nesbø has been something like the literary flavor of the month around my house, thanks to my in-laws, who have hooked my wife on Nesbø's crime novels, and my son on his little-known children's books. Actually, I have not read Nesbø's work yet, but his novel Redbreast is officially on my massive "To Read" pile, and the description of his work sounds right up my alley.


Furthermore, this article from CNN last Sunday lists some of Nesbø's influences as Jim Thompson, Knut Hamsun, Henrik Ibsen, Ernest Hemingway, Charles Bukowski, and Frank Miller. Sounds good to me!

Of course, I'm a huge James Ellroy fan, so this event was something of a surprising treat for me (for some reason, I didn't realize that Ellroy was part of the program). As a public speaker, Ellroy is larger than life; his speech is deliberate, eloquent, unapologetic, and peppered with "colorful" expletives (they don't call him "Demon Dog" for nothing!). He asked Nesbø about 8 (excellent) questions about his background, writing process, the recent spotlight on Scandinavian Crime Fiction, and the genre in general. Both men were impressive in their thoughtfulness and candor.


Nesbø did not approach writing as a serious pursuit until he was 38, after successful careers as a musician, stock broker and economist. But his family life was always rooted in storytelling, and understands that there is something intrinsically human about the act; storytelling is in our blood.

Some highlights:

Ellroy proclaimed that the entire genre of crime fiction is complete bullshit, and nothing like any of the typical investigations we read about has EVER happened in real life. Yet, it's an agreement between the writer & reader. We're all in on it; everyone knows it's bullshit--but it's OUR bullshit. And we love it, with all the trappings.

He also disparaged all other types of fiction, saying that crime fiction is "The Real Shit."

Love that.

Nesbø admitted he was not an expert at any of the many disciplines that he evidently writes so eloquently about, but writes how he believes things could or should be, in those worlds. Afterwards, he turns to experts in those fields tell him if he's way off. Imagination is more important than accuracy.

He said that his writing is a "reaction to reading," humbly stating that he stands on the shoulders of tradition. That is, all he has read, by many masters of this and other genres.

"The punch line is NOT the story."

Regarding research, and extrapolating from it: "You lie better if you know you are lying."

All in all, a very entertaining, lively and enlightening conversation between two master storytellers. I'm looking forward to getting sucked in to Jo Nesbø's stories, and Ellroy's new memoir, The Hilliker Curse. His earlier autobiographical work, My Dark Places is among the very best books I've ever read.

Tuesday, May 10, 2011

LA Arthritis Walk

Guess what? Today is my birthday!

Another one of those pesky milestones when we can look back and ahead, and reevaluate the progress of our lives. Tuesday isn't such a great day for a birthday, but I had some very nice times celebrating with friends & family last week. I feel very lucky, indeed.

Today I'm thinking about someone who isn't so fortunate, yet who has a wonderfully positive attitude. Our family friend's daughter Sophia was diagnosed with juvenile rheumatoid arthritis at the age of two. This is a debilitating disease that has devastated her young life, as well as the lives of 300,000 kids in the U.S. alone.

This June, my wife and I are participating in the LA Arthritis Walk, to support Sophia , her family, and all the others. If you'd like to help, please consider a tax-deductible donation to the Arthritis Foundation by following this link. Your support would be great gift to Sophia...and to me, on my birthday! :)

Below, you can see Sophia, herself...



THANK YOU!

Friday, May 06, 2011

More Samples

In my continued effort to diversify my portfolio with design samples, I've put together this game package. Nobody has given me any feedback on this yet, so I hope I'm not posting this prematurely! Anyway, consider it a work-in-progress, and let me know what you think!

The logo is actually a type treatment for a webcomic side-project of mine, that I'll tell you about sometime when it's more "real." I decided to repurpose the logo for this fictitious western-style video game. The image on front is a composite of photos "found" on the internet, and the back cover images are (obviously) from the video game Red Dead Redemption. I haven't played that game (yet) but it looks super-cool. Rockstar Games published Red Dead, so I used their logo here...my apologies!

Enjoy...

Thursday, May 05, 2011

Revised DVD Cover Design

Here's a revised version of the To Live and Die in LA DVD cover that I posted last week. Just to be clear, this isn't a "real" job, but something I've been doing on my own to build up and diversify my portfolio. I've been fortunate enough to have been able to get some very good feedback on my original comp, by some generous people who do this stuff for a living (including one legendary designer who I met last weekend--more on that later!)

Take a look, and please leave me any feedback of your own, if you have the two cents to spare!

Tuesday, May 03, 2011

Klaus


I just read this article about my good friend and mentor Klaus Janson, and thought I'd share it here.

I've worked with Klaus several times in my career, most notably on Batman: Death and the Maidens and Batman: Gothic for DC, and on the Daredevil Visionary books for Marvel, which collected his legendary collaboration with Frank Miller. I first met Klaus when I was just a teenager at Marvel, and was always impressed with how personable and supportive he would be toward me and my fellow interns. I believe that's a terrific way to judge a person's character; to see how they treat people they don't need anything from. Sadly, not all of my teenage heroes lived up to that particular test.

Later, when I was editing the Shadowline Saga titles for Epic, I had the pleasure of really getting to know Klaus, as worked with us on St. George. Shortly there after, when I decided to go freelance, Klaus was very supportive, and took me under his wing. I worked alongside him in his studio on Gothic, and I can confidently say that every important thing I know about coloring comics, I learned from Klaus. I can even give him some of the credit for getting me into digital coloring, as my first digital project was Batman/Spawn, which he illustrated. It was largely due to Klaus's support that DC gave me a shot to color this high-profile book, using my fairly untested Photoshop skills!

Klaus is a great guy, and I'm proud to have him as a friend! He's been there for me many times, including when he flew out to LA for my wedding. Congratulations on his induction to the Joe Sinnott Hall of Fame. Couldn't have happened to a nicer guy! (Even though he once put me and my family out in the snow during a blizzard...Now, that's a story...)
:)

Tuesday, April 26, 2011

Gallery Links

I just put together some new portfolio galleries at Carbonmade.com. I like their simple UI design a lot more than the Picassa galleries I've been using for my online portfolios. Check 'em out & let me know what you think.

Saturday, April 23, 2011

More Photoshop Phoolery...

I'm just fooling around, burning the midnight oil, and working up some sample design comps for my portfolio. This one's a DVD cover (obviously) for one of my favorite films. The real DVD cover is kind of a tough act to follow, because it re-uses the awesome original movie poster from the 1985 film. No great points for originality, but it looks great. I think my version is pretty cool, but it's hard for me to judge.

I could use some constructive criticism, if you feel like throwing some my way...


This was fun to put together. What do you think about it?

EDIT 05/05/2011: I've just posted a revised version of this cover here if you want to see how this thing has evolved!

Thursday, April 21, 2011

Meanwhile...

I'd like to direct you to some interesting writing going over on Jim Shooter's new blog. He is currently posting a series of edited transcriptions from a 1994 seminar he presented on storytelling.

This is a subject I've been thinking about a lot lately, in regards to my own work and a new project that has been percolating in the back of my mind. Jim's thoughts on storytelling are valuable, succinctly stated and well worth reading.

Jim has certainly been a controversial, and often polarizing figure in comics. He was the Editor-in-Chief at Marvel back when I started as a high school intern. In the time that followed, there was a period of legendary, well-publicized bad blood between Jim and his editorial team. Personally, I must say that I have never had any unpleasant interactions with him, and I certainly respect his reverence for creators like my old boss, Archie Goodwin.

In any case, that was long time ago. Today, Jim's contributions to comics are undeniable, and it's interesting to read his thoughts and shared knowlwdge with the perspective of time.

Monday, April 11, 2011

Interview

Sorry that I'm falling behind on my posts here; I have some interesting stuff to write about when I can sit down & do it! Meanwhile, check out this interview that I did for the Design Department at UCLA Extension.

Come back here after and let me know what you think.

Friday, April 08, 2011

Fooling Around with Photoshop...

Using Photoshop strictly for comics work has been driving me batty lately, so I've been trying to "stretch" my photo manipulation skills a bit. I put together this fake movie poster, just for fun.

It's made up of a bunch of photos found on the internet, so the original is pretty low resolution. Below are some of my "raw materials" and quick sketch that I used as a guide...


I think overall it turned out pretty well for my first attempt at something like this. Adding Martin Freeman's face was tricky. Not sure I buy it completely (but I think he's going to be a great Bilbo Baggins!). What do you think? Feedback is always welcome here on this blog! Don't be shy!


Friday, March 18, 2011

Comics Symposium / WonderCon 2011


In two weeks, comic book fans will invade San Francisco once more, for Wondercon 2011. It has been a few years since I've attended this convention, but I'm looking forward to going this year, at least briefly.

My main reason for traveling up to SF that week is because I will be taking part in a Comics Symposium at the Academy of Art University. I'm not sure if I've mentioned it before in this blog, but I am currently working with AAU to develop a course in comic book coloring for their Online Academy. The class is scheduled to be offered in their fall semester, and I'll post more details when it gets closer to the date & available in their catalog.

The Symposium should be a fun event. I'll be appearing with several other comics pros on a panel discussing digital comics. Some details are below--check out the attached flyer for more. If you happen to be an AAU student, prospective student, or grad, you should check it out. See you there...and at WonderCon!

AAU COMIC SYMPOSIUM 2011
Thursday, March 31st
7-9 PM
New Montgomery Theater
Academy of Art University, San Francisco

Wednesday, March 16, 2011

Speaking of Storytelling...

Check out this TED Talk by Kiva.org founder, Jessica Jackley. She speaks about the power of stories to dramatically improve people's lives and, frankly, her own story is quite inspiring...



Pretty good, eh? (here's a link in case the embedded video doesn't work for you)

If you happen to be in the Los Angeles area on March 30th, you can have the opportunity to hear Ms. Jackley (and other people with great ideas) speak live at an after-work event called IdeaMenschLA. Follow the link for more details and bookmark the IdeaMensch website which is a platform for interviews with inspiring people. I plan to be there.

Thursday, March 10, 2011

Process & Storytelling

One of the cool things about my gallery show in Rome was that the people at the Istituto Nazionale per la Grafica were very interested in showing my artistic process. While preparing for the trip, I hoped this would be the case, so in addition to packing the original finished art from my Rotarian stories, I also grabbed up as much of the layouts and sketches as I could find.

Generally speaking, I consider most of these preliminary sketches as garbage, and more often than not, that's where they end up; in the trash. The funny thing is, that usually it is the first, rough thumbnail sketches that I like the most! They are deliberately drawn on bits of xerox paper or flimsy tracing paper. To me, the fact that they are disposable provides freedom to be creative. I don't...CAN'T get attached to my drawings at this stage, and as a result, these comps often have a liveliness that can be difficult to maintain in the tighter, finished drawings.

The truth is, that the initial solving of the problems of storytelling, page design and layout, are the parts of the process that are most interesting (and fun) for me. They also comes most naturally.

It was a real pleasure to be able to share some of that process during the exhibition, and I realized that I don't often show that kind of work here on my blog! I think that artists are used to only showing completed work for a couple of reasons. First, we are taught to show only our "best" work in our portfolios. Usually that means finished work, since half-finished work doesn't exactly inspire confidence that you can complete jobs! Secondly, we only promote the finished work because because that's the end product; the final version intended for public viewing. The preliminary and exploratory work is just process, usually for the artist's (and client's) eye's only.

But, what if the "process" is some of your best work? Or, at least, some of your favorite work? The work you may be best at?

I am very proud of my work on the Rotarian stories. The Paul Harris biography, in particular. There were many, many challenges, and I think the end product reads and looks awesome. What could be a very dry, boring subject turned out to be emotional, entertaining, thoughtful and visually rich (if I do say so, myself!). It is certainly some of my finest work to-date.

That said, most of the real challenges were solved in the initial thumbnail stage of my process. It was while working on the thumbnails that I submerged myself in all the interesting research, looking for authentic photo reference from the time periods that spanned Mr. Harris's long life. It was in the thumbnail stage that I had to work out the details of the visual storytelling; how to design the page layouts, how to draw the readers' eyes through the story, where to place the copy, et cetera.

I think this part of comic book creation is the most interesting because STORYTELLING is what comics are all about. I know many amazing artists who draw comic books, who are actually lacking in these fundamental skills. Some can draw about a zillion times better than I can, but they treat each comic book frame as a stand-alone illustration. Beautiful illustrations, to be sure, but their focus is to be admired as single images rather than to serve a larger vision--STORY.

I may never be able to craft my illustrations to be as gorgeous and refined as masters like Norman Rockwell, N.C. Wyeth, Robert McGinnis, Leyendecker, Frazetta or Drew Struzan. These true masters of illustration could tell entire stories--epics--with single images. Guys like that provide me with an endless well of inspiration.

I do believe that I am an excellent storyteller, though...

An open question: Does story trump imagery?

For me, the answer is contextual. A single, powerful image can beat almost anything, in most media, for quick impact. But if we're talking about engaging an audience and making connections, whether it's in a comic book, film, or an advertisement, then I put my money on story for a lasting impression and deeper involvement.

What do you think?

And now, here's some of my process! Below are a few pages from my Rotarian story. First, are my comps; those rough thumbnails thAt I enjoy so much. Then you can see the pencil, ink & color stages...those individual steps that many comic book fans may already be familiar with...

This spread is my favorite of the story. I loved drawing Victorian-era Chicago, the people and all the details.


This next spread--like most of my work--is all about using diagonals to draw the reader's eye across the page. Another favorite of mine. The last panel makes me grin...




Next is a favorite of most people familiar with the story--the "map" spread.
This was a fun storytelling device that crammed a lot of information into a small space. Much of the detail was added digitally...





While we're "behind the scenes" here, I'll also share this; I am extremely picky about where the narrative captions, word balloons and other type is placed on my artwork. Very often, these decisions are made by the editorial & production teams, or by the letterer or designer. Luckily, with this story, my editor Deborah Lawrence indulged my nit-picking, citing me as the "expert!" Sometimes my decisions have to do with simple clarity, sometimes they are purely aesthetic, but mostly I'm concerned with the flow of the storytelling, and using shapes in the artwork and the captions themselves to direct the reader's eye. Below are two examples of where I asked for editorial changes to the balloon & caption placements...




Does that just look crazy to you? Anyway, I know what I want!

Lastly, I'll share some of my process for the magazine cover art, including an unused pencil sketch (I don't have my rough comps for this, anymore)...






Well, I hope that was interesting to you! In my next post, I will reflect a little on my experiences in Rome. Maybe I can find some video from when I was interviewed for Italian TV...

Monday, March 07, 2011

To Be Continued...

Hey Blogosphere,

Last week I promised a full report on my trip to Rome, but I've been a bit bogged down, catching up with everything. I'm still under the gun, so I will just tease you with a few images, and promise to get back to you soon...

(all photos were taken by my lovely wife, btw)





On the subject of travel, let me recommend two other blogs from friends of mine: Marie Javins, globetrotter and comic book editor is at it again, spending the next 10 months hopping around the planet just to entertain YOU. Meanwhile, my family friend (and Fulbright Scholar!), Hilda Poulson reports from Venezuela, where she is studying community development. Whatever that is! Great reads!

Sunday, February 27, 2011

Loss

Today my family and I just returned from Rome, where I had the honor to have my artwork displayed at the Istituto Nazionale per la Grafica in association with Rotary International’s End Polio Now campaign. It was a wonderful and meaningful week, and I will write more on the subject tomorrow.

Right now, I need to express the shock I felt on our arrival home, when I learned that a colleague of mine died while I was away. Dwayne McDuffie started working on staff at Marvel not long after I did. While I can’t say that he and I were close friends, I knew him well enough to appreciate his humor, warmth and overall kindness. Dwayne was very well loved and respected by his peers, he was a talented writer and an extremely funny man. Waaaay back in 1990 I had the pleasure of drawing an issue of Power Pack that was written by Dwayne (and inked by the late, great Dan Spiegle). The story featured ghosts living in toilets. In retrospect, I believe this project foretold my successful foray into toilet & vomit illustrations that kept me busy for a few years on J-14 Magazine!


Last summer, Dwayne kindly reached out to me when I was looking for freelance work, hoping to collaborate on a graphic novel concept of his. While it didn’t work out, I really appreciated that he’d considered me. Today, I wonder about this missed opportunity to get to know Dwayne more intimately.

The comics and animation industries have lost another special creative talent this week. He was too young to be taken so soon. My condolences to his family and friends.

One year ago, my own father passed away. Something I have thought a lot about while racing around the many churches in Rome. As a Catholic--and an Italian!--I feel he would have been proud of my latest adventure, and I’m sorry that he isn’t around for me to share it with. I miss him.

Of course it’s not the same, but tomorrow I’ll share my thoughts with all of you who care to read it. Arrivederchi!

For more thoughts on Dwayne, here are some links...
New York Times obit
R.I.P. Dwayne McDuffie, from The Beat
Why We Needed Dwayne McDuffie, from The Beat

Thursday, February 17, 2011

Story

While preparing for Rome, where my Rotarian artwork will be displayed at the Palazzo Poli, I’ve been thinking about what a powerful means of communication storytelling is. Graphic storytelling, in particular.

The power of Pictorial imagery is not bound to specific cultures by spoken language or the written word. Indeed, this kind of communicating can be universal; visual representations of shared human experience.


Legends, myths, fables, folk tales, epics, novels, newspapers, biography and history. The most basic level of human discourse is story. We use it to understand the universe. Its symbols and archetypes are hardwired into our collective unconscious.


Story remind us who we are and inspires us to become something greater.


Graphic storytelling has given us insight into the past.


Put into this perspective, the old saw that a “picture is worth a thousand words” is an incredible understatement. Images that have lasted for millennia allow us to communicate with the dead (albeit, it is a one-sided conversation!).


Today, it is understood that images are the easiest way to present information in a way that everyone can understand it.


So, I guess I should not be surprised that my own work for Rotary International has taken on a life of its own. Champions of Rotary’s charitable causes keep finding creative uses for my artwork as a way to educate and reach new supporters worldwide. It’s very exciting.


And if you still doubt the power of a comic book to communicate important messages with history-making results, I guess you have not heard about the comic book that helped inspire the revolutionaries in Egypt!


Considering Egyptians’ long history of graphic storytelling, I, for one, am not surprised at all!


While we’re on the subject, if you happen to be in the New York area on March 1st, you should head down to the Museum of Comic & Cartoon Art (MOCCA), where master storyteller Larry Hama will be teaching a class on the Principals of Graphic Storytelling for Comics. Larry is a cool guy who has written a bunch of great stuff for comics, TV and film. It ought to be very interesting, and if I were back east I’d definitely check it out.

I love a good story. Who doesn’t? I'll have more to say on this subject soon...

PRINCIPLES OF GRAPHIC STORYTELLING FOR COMICS
Instructor: LARRY HAMA
Tuesday March 1 7:00-9:00 PM
Admission $40 | $35 for MoCCA Members

facebook page: http://www.facebook.com/event.php?eid=150180015038646

Wednesday, February 02, 2011

Trevi

In preparation for my upcoming gallery show in Rome, this week I had to draw a couple of pieces of promotional art. My contact asked for a view of the Trevi Fountain, lit up with Rotary International's End polio Now logo. This is kind of a sneak peek of the actual projection that will be presented at the event on Rotary Day.

I thought it would be cool to share the process. First, these were my rough sketches I provided...


The bottom one is pretty much what they asked for, a typical view of the fountain. I wanted to try something a bit more graphic, so I also sent the top version, unsure if it would fly with the client. Yes, you can't read the End Polio Now logo, and the view of the fountain is fragmented, but I really liked it. It's more challenging for the viewer, I think.

Anyway, We decided to do BOTH! Below is my full-sized layout. I usually work like this; on cheap tracing paper, using pencil & marker, I work out the broad strokes and nail down how the image(s) will be composed on the page...


After that, I usually lightbox my layout onto bristol board, and create a nice, clean pencil drawing to ink. Here's where I tighten things up and try to get the perspective & details down. Unfortunately, I don't have a scan of the pencils to show you. So here are my finished inks...



At this point, I scan the inked artwork--and usually do some clean-up in Photoshop before coloring. Finally, here is the finished color work. I'm fairly pleased with the results. What do you think?.



There you have it. I am very curious to see what they do with them. I will let you know!